Stereopsis: the ability to use binocular disparity as a cue to depth<\/li>\n<\/ul>\nMonocular cues to three-dimensional space<\/em><\/p>\n\n- We use depth cues to infer aspects of the three-dimensional world from our twodimensional retinal images<\/li>\n<\/ul>\n
Occlusion<\/em><\/p>\n\n- Occlusion: a cue to relative depth order in which, for example, one objects obstructs the view of part of another object o Wrong only in the case of accidental viewpoints\n
\n- Nonmetrical depth cue: it just gives us the relative ordering of occluders and occludes, it tells us nothing about depth magnitude<\/li>\n<\/ul>\n<\/li>\n
- Metrical depth cue: a depth cue that provides info about distance in the third dimension<\/li>\n<\/ul>\n
\u00a0<\/em><\/p>\nSize and position cues<\/em><\/p>\n\n- Projective geometry: the geometry that describes the transformations that occur when the three-dimensional world is projected onto a two-dimensional surface<\/li>\n
- Relative size: the visual system knows that, all else being equal, smaller things are farther away. This cue only gives info about the relative size of objects, without knowing the absolute size of any one of them<\/li>\n
- Texture gradient: a depth cue based on the geometric fact that items of the same size form smaller images when they are farther away. An array of items that change in size smoothly across the image will appear to form a surface tilted in depth<\/li>\n
- Relative height: the observation that objects at different distances from the viewer on the ground plan will form image at different heights in the retinal image. Objects farther away will be seen as higher in the image o For objects on the ground plane, objects that are more distant will be higher in the visual field<\/li>\n
- Familiar size: a depth cue based on knowledge of the typical size of objects<\/li>\n
- Relative metrical depth cue: a depth cue that could specify, for example, that object A is twice as far away as object B, without providing info about the absolute distance to either A or B \u2192 Relative size, relative height, linear perspective, motion parallax<\/li>\n
- Absolute metrical depth cue: a depth cue that provides quantifiable info about distance in the third dimension \u2192 familiar size, accommodation, convergence<\/li>\n<\/ul>\n
Aerial perspective<\/em><\/p>\n\n- Haze\/aerial perspective: a depth cue based on the implicit understanding that light is scattered by the atmosphere. More light is scattered when we look through more atmosphere, thus more distant objects are subject to more scatter and appear fainter, bluer, and less distinct o Short wavelengths are scattered more than medium and long wavelengths<\/li>\n<\/ul>\n
Linear perspective<\/em><\/p>\n\n- Linear perspective: a depth cue based on the fact that lines that are parallel in the threedimensional world will appear to converge in a two-dimensional image o However if the parallel lines lie in a plane that is parallel to the plane of the twodimensional image, such as the image of a closed door, the lines will remain parallel in the retinal image<\/li>\n
- Vanishing point: the apparent point at which parallel lines receding in depth converge<\/li>\n<\/ul>\n
Pictorial depth cues and pictures<\/em><\/p>\n